Something that has been bothering me for a while, is why do wizards go adventuring?
Source: ClipArtLord.com
Now if you are a big geek like me, you’ll know that practically every adventuring party has a wizard. But these wizards are incredibly unprepared for exploring dungeons and have a shockingly high mortality rate. In the dungeons and dragons* of my youth, a starting wizard had a mere 1 to 4 hit points and was equipped with dagger (or is they were luck a staff). Did these budding Gandalfs get armor? Of course not, they faced ogres and basilisks in the fantasy equivalent of sweat pants.
The statistics of a starting wizard meant that they could easily be killed by a house cat. Also they had just one spell. Cast “light” so that your party could see in a cave, and you were done for the day. If you had the most destructive spell of the first level wizard, you would fire a “magic missile” that always hit, but did a miserable 2 to 5 (1d4+1) points of damage. So if jumped by above mentioned angry house cat, you literally had a 50/50 chance of killing it before it killed you**.
So why do all these highly educated, highly intelligent wizards leave their ivory (or mithril) towers and trudge through cold, dank dungeons with groups of characters that generally make the knights in Monty Python and the Holy Grail look like Seal Team 6 in comparison?
Why does every early career academic pursue elusive gold and put their common sense and lives on the line? Why…? To get tenure of course…